Defining Play:
After a recent class I
became wildly obsessed with trying to define play. I crowd sourced my
co-workers and came away with some pretty interesting conversations. In
an exchange of ideas I had a co-worker ask, "well how do you define what
animals do? For example, when we see two lion cubs playing is that play?"
My other coworker said "no that is actually practicing, they are
practicing fighting but, we've labeled it adorable play". This then sent
me on a thought process of playing as practice, which as it turns out some
researchers and intellectuals have already discussed. I read “In the Laws,
for example, Plato views play as a form of anticipatory socialization. If
children were to become builders, he suggested, they should play at building
houses”(Brehonyk, 2008). I found this was similar to how lions play in our
discussion. I then stumbled on some research papers that detailed a brief
history of play which was as a good starting point for my own definition.
First the classical
theories. Dr. Verenikina,Dr. Harris and Dr. Lysaght writes “according to the earliest
classical theory, ‘surplus energy’, humans play when they have excess energy,
Schiller, a German philosopher, defined play as the aimless expenditure of
exuberant energy” (Verenikina, Harris,&
Lysaght, 2003)
The theory above was
then questioned to mean quite the opposite sometime later. “Play as recreation
or relaxation theory, like the surplus concept relates to energy levels.
However, the recreation school of thought theorized play serves to restore
energy. The last classical theory I wanted to highlight was the Recapitulation
Theory. Recapitulation claimed children play to relive the evolutionary past,
like swinging, climbing, and fighting which all come from what they view as our
‘animal stage’.(Verenikina, Harris,& Lysaght, 2003)
After reading these, I
gained insight to the historical concepts of “play” but mostly from a
rudimentary level focused on energy expulsion. This still did not help me with
the creation of my own definition. It was hard for me to use the classical
theories in forming my own meaning. This lead me to my brief review of modern
theories.
After going through more
research I found the psychoanalytical concept.
“Focusing on the emotional domain of development
psychoanalytic theorists such as Anna and Sigmund Freud looked at play in terms
of catharsis.( which if you needed a reminder definition like I did is: the
process of releasing, and thereby providing relief from, strong or repressed
emotions.) Psychoanalytic perspectives explain the value of play in allowing
children to express negative emotions that relate to situation in which they
have no control. Play is seen to provide a safe context for expressing these
emotion and gaining a sense of control”(Verenikina, Harris,& Lysaght, 2003)
While sometimes I
couldn't quite wrap my head around psychoanalytics this definition brought up
some interesting thoughts. Does gaming create a controlled sense of power for
the player? Is that part of the draw? Is that why we can harness the power of
gaming or play in education for positive learning results? To be honest,
personally I have no idea that is where deeper research on my part is needed. I
am new to this entire field study and taking it one day at a time.
I found John Huizinga
(1950) discussed a new understanding of play as an activity that exists only
for its own sake.
“According to Huizinga, an activity is play if
it is fully absorbing, includes elements of uncertainty, involves a sense of
illusion or exaggeration, but most importantly, true play has to exist outside
of ordinary life. I like this definition. Furthermore, I enjoyed the modern
definition of play as being “characterized as a spontaneous, self-initiated,
and self-regulated activity of young children, which is relatively risk free
and not necessarily goal-oriented. Play is intrinsically motivated” (Verenikina, Harris,& Lysaght, 2003)
Alot of the information
tied play to early childhood development. Below you will find more
thoughts on play in a specific childhood development theory from Theories of
play. Retrieved from http://www.faqs.org/childhood/Th-W/Theories-of-Play.html
Expansion of Social Contacts or Relationships with Others
Play is the work of
childhood. Even if you disagree with the paradox, it is clear that infants and
toddlers relate with others through play. Moms and Dads play with little
babies. Older infants explore their immediate surroundings by playing
with toys. Toddlers like to run, jump, and climb - a form of sensorimotor play.
Young children learn to relate to peers using simple games such as Simon Says.
The ext lists 6 criteria that define the nature of play in childhood.
- Child's play is intrinsically
motivated because youngsters find it enjoyable.
- Child's play is pragmatic.
Children are more interested in the process of playing than in the
product of play.
- Child's play is creative and
nonliteral; it resembles real-life activities but is not bound by
reality.
- Rules govern most of children's
play, but they are implicit. When children are playing "school"
they all seem to understand the rules, but seldom are they stated as
in a game of chess.
- Spontaneity is an important
element of child's play, it occurs freely and is under the control of the
child.
- Play is a behavior that is free
of emotional distress.
While this was a good
start to understanding why children play, I have a hard time explaining what it
is that makes me still like to (and want to) play as a thirty year old (with no
signs of slowing down). I disagree with play as a behavior that is free of
emotional distress. I have seen play between children grow into emotional
distress on more than one occasion, which may just be an outcome of interaction
instead of the play itself. There is a game called Dark Souls that is painfully
difficult, on purpose. So difficult in fact, I have gotten emotionally stressed
trying to beat it, part of the stress was I was being beaten, and it touched on
a feeling of inadequacy for not being able to best a mere game. When I lose to
another person I can say to myself train harder, or that person is better than
you, when losing while playing a game I don’t find that same comfort. I
find that to contradict play is free of emotional distress. I think the more
video games embrace the art of interactive storytelling, the more emotions they
will be able to illicit in this new modern age of technology ‘play’.
Those 6 criteria are
defining the nature of play in childhood. I began to think maybe we can define
the nature of play in adults. When I started to search if any type of
research has been done into the nature of play in adults, I found a little bit
of a dead end. Maybe someone can help me find research for this topic if any
exists, and if not maybe someone can direct me how to be the first to start
researching haha. It is possible that the extensive research done on "play"
mostly what it is and what it isn't, is non-age specific. I did find papers
detailing the importance of having an imagination as an adult, which would lead
me to believe there is an importance that adults still engage in play on some
level.
To answer the question
what is play I find myself being sucked into the popular world of researchers
and academics before me defining what play is not. I do not want to do that, I
want to define what play is to me. Play to me is safe escapism where i'm free
to correlate my own meanings and create my own reality. This just happens
to be possible with playing educational games, simulations, role playing, and
other forms of "games". I can create my own civilization and play
economics, but it’s still a safe escape where I can create my own understanding
and not worry about bankrupting actual people or starting a geopolitical war.
Similar to playing 'war', I would be safe. I would also have created an escape
where I can pretend to be the hero. I said in the class discussion a definition
I'd like to stick with, Play is the ability to engage in a set of actions and
interactions where learning and other outcomes are achieved through a nontraditional
approach that focuses more on imagination, engagement, and participation in alternate
realities. All of this is to achieve a desired outcome. Outcomes that can be
reward, learning, or relaxation based. Whether it’s competitive, goal
oriented, simulation, high score or open ended. I guess I think of play
as an open ended definition that can't be pigeon holed to mean unproductive or
outcome-less b/c a structured play like we're engaging in right now (I stated
this during a class session in Second Life, where we were virtually having this
‘play’ discussion, ironic right!) can be both.
For my definition of
game, I'd like to follow the classical definitions. A game is something that
has rules, definitions, outcomes or goals. Something that has an achievable
effect that makes participants want to 'do' something, be it, win, gain points,
or avoid a bad outcome that would result by failing to adhere to the rules.
While I only referenced direct quotes I want to include additional reading that has lead to this epic definition quest:
While I only referenced direct quotes I want to include additional reading that has lead to this epic definition quest:
References:
BREHONY, K. (2008). Theories
of play. Retrieved from
http://www.faqs.org/childhood/Th-W/Theories-of-Play.html
Gordon, G. (2010). What
is play? In search of a universal definition. Play and Culture, 8,
1-21.
Verenikina, I., Harris,
P., & Lysaght, P. (2003). Child's play: computer games, theories of play
and children's development.
ACM International Conference Proceeding Series.
Original Document with footnote citations
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