AECT Standards and Artifacts



AECT Standards Table

AECT Standards, 2012 versionLinks to

Artifacts


STANDARD 1 - CONTENT KNOWLEDGE











Creating
Candidates demonstrate

the ability to create instructional materials and learning environments using a variety

of systems approaches.

EDTECH 502: Virtual Field Trip Project
EDTECH 536: Final Project Lesson Plan
EDTECH 536: Final Project
EDTECH 532: Create an Educational Game
Using
Candidates demonstrate

the ability to select and use technological resources and processes to support student

learning and to enhance their pedagogy.
EDTECH 502: Mobile Learning Lesson
EDTECH 502: Jigsaw Lesson "wealth and exchange"

Assessing/Evaluating
Candidates

demonstrate the ability to assess and evaluate the effective integration of appropriate

technologies and instructional materials.
EDTECH 501: Elements of Education Technology
EDTECH 597: Commentary Blog, Using Technology to Create a Dynamic Classroom experience.
Managing
Candidates

demonstrate the ability to effectively manage people, processes, physical

infrastructures, and financial resources to achieve predetermined goals.
EDTECH 597:Blogging Proposal for Administrators
EDTECH 505: Evaluation Proposal Project
Ethics
Candidates demonstrate the contemporary professional ethics of the field as defined

and developed by the Association for Educational Communications and

Technology.


EDTECH 502: Netiquette Project
EDTECH 543: Develop a Positive Digital Footprint


STANDARD 2 - CONTENT PEDAGOGY




Creating
Candidates apply

content pedagogy to create appropriate applications of processes and technologies to

improve learning and performance outcomes.
EDTECH 502: WebQuest Project
Using
Candidates implement

appropriate educational technologies and processes based on appropriate content

pedagogy.
EDTECH 532: Simulation Games in Education
EDTECH 543: Using social media in my teaching through project research.
Assessing/Evaluating
Candidates

demonstrate an inquiry process that assesses the adequacy of learning and evaluates

the instruction and implementation of educational technologies and processes

pogrounded in reflective practice.
EDTECH 531: Communities of Play Reflection
EDTECH 531: Blow Up The Gradebook Reflection
EDTECH 531: Evaluating Narrative in Games for Educational Purposes
Managing
Candidates manage

appropriate technological processes and resources to provide supportive learning

communities, create flexible and diverse learning environments, and develop and

demonstrate appropriate content pedagogy.
EDTECH 543: YouTube Lesson
EDTECH 597: Two Month Blogging Plan
Ethics
Candidates design and select media, technology, and processes that emphasize the

diversity of our society as a multicultural community.
EDTECH 501: Digital Divide and Digital Inequality

EDTECH 597: Using Technology To Create A Dynamic Classroom Experience


STANDARD 3 - LEARNING ENVIRONMENTS




Creating
Candidates create

instructional design products based on learning principles and research-based best

practices.
EDTECH 503: Instructional Design Final Project
EDTECH 532: Mash Up Learning Theory Project
Using
Candidates make

professionally sound decisions in selecting appropriate processes and resources to

provide optimal conditions for learning based on principles, theories, and effective

practices.
EDTECH 532: What is important to remember when Gamifiying Education
EDTECH 532: Educational Gaming Reflection
Assessing/Evaluating
Candidates

use multiple assessment strategies to collect data for informing decisions to improve

instructional practice, learner outcomes, and the learning environment.
EDTECH 503: ARCS Table
EDTECH 505: Evaluation Data Sheets
Managing
Candidates establish

mechanisms for maintaining the technology infrastructure to improve learning and

performance.
EDTECH 501: Technology Use Planning Overview
EDTECH 501: School Evaluation Summary
Ethics
Candidates foster a learning environment in which ethics guide practice that

promotes health, safety, best practice, and respect for copyright, Fair Use, and

appropriate open access to resources.
EDTECH 502: Web Accessibility
EDTECH 502: Copyright Project
Diversity of Learners
Candidates foster a learning community that empowers

learners with diverse backgrounds, characteristics, and abilities.
EDTECH 532: Gaming Info graphic Reflection


STANDARD 4 - PROFESSIONAL KNOWLEDGE AND SKILLS




Collaborative Practice


Candidates collaborate with their peers and subject matter experts to analyze learners,

develop and design instruction, and evaluate its impact on learners.
EDTECH 543: Real Time and Live Virtual Professional Development
EDTECH 531: Jamestown versus Roanoke Minecraft Reflection
Leadership
Candidates lead their

peers in designing and implementing technology-supported learning.
EDTECH 532: Final Project, Game-On Lesson Plans
EDTECH 597: Blog List: Bringing Teachers Apps Instead of Apples
Reflection on Practice


Candidates analyze and interpret data and artifacts and reflect on the effectiveness of

the design, development and implementation of technology-supported instruction and

learning to enhance their professional growth.
EDTECH 505: Media Review
EDTECH 532: Created Game For Economics Class Reflection
EDTECH 543: Course Reflection
Assessing/Evaluating
Candidates

design and implement assessment and evaluation plans that align with learning goals

and instructional activities.
EDTECH 505: Final Project
EDTECH 543: Real Time and Virtual Professional Development
Ethics
Candidates demonstrate ethical behavior within the applicable cultural context

during all aspects of their work and with respect for the diversity of learners in each

setting.
EDTECH 502: Web Accessibility
EDTECH 501: Digital Divide and Digital
EDTECH 597: Using Technology To Create A Dynamic Classroom Experience
EDTECH 502: Netiquette Project
EDTECH 543: Develop a Positive Digital Footprint


STANDARD 5 - RESEARCH




Theoretical Foundations


Candidates demonstrate foundational knowledge of the contribution of research to the

past and current theory of educational communications and technology.
EDTECH 504: Learning Theory Paper
EDTECH 532: Mash Up Learning Theory Project
EDTECH 503: Reading Quiz
EDTECH 504: Research Paper
Method
Candidates apply

research methodologies to solve problems and enhance practice.
EDTECH 532: The Seduction of Video Games
EDTECH 597: Blogging as a Pedagogic Practice
Assessing/Evaluating
Candidates

apply formal inquiry strategies in assessing and evaluating processes and resources for

learning and performance.
EDTECH 532: The Productive Struggles in Defining Play
Ethics
Candidates conduct

research and practice using accepted professional and institutional guidelines and

procedures.
EDTECH 543: Social Media Policy Project
EDTECH 504: Annotated Bibliography: Video Games as Educational Tools \
EDTECH 501: Elements of Education Technology
EDTECH 543: Develop a Positive Digital Footprint