AECT Standards, 2012 version | Links to Artifacts |
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STANDARD 1 - CONTENT KNOWLEDGE |
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Creating Candidates demonstrate the ability to create instructional materials and learning environments using a variety of systems approaches. |
EDTECH 502: Virtual Field Trip Project EDTECH 536: Final Project Lesson Plan EDTECH 536: Final Project EDTECH 532: Create an Educational Game |
Using Candidates demonstrate the ability to select and use technological resources and processes to support student learning and to enhance their pedagogy. |
EDTECH 502: Mobile Learning Lesson EDTECH 502: Jigsaw Lesson "wealth and exchange" |
Assessing/Evaluating Candidates demonstrate the ability to assess and evaluate the effective integration of appropriate technologies and instructional materials. |
EDTECH 501: Elements of Education Technology EDTECH 597: Commentary Blog, Using Technology to Create a Dynamic Classroom experience. |
Managing Candidates demonstrate the ability to effectively manage people, processes, physical infrastructures, and financial resources to achieve predetermined goals. |
EDTECH 597:Blogging Proposal for Administrators EDTECH 505: Evaluation Proposal Project |
Ethics Candidates demonstrate the contemporary professional ethics of the field as defined and developed by the Association for Educational Communications and Technology. |
EDTECH 502: Netiquette Project EDTECH 543: Develop a Positive Digital Footprint |
STANDARD 2 - CONTENT PEDAGOGY |
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Creating Candidates apply content pedagogy to create appropriate applications of processes and technologies to improve learning and performance outcomes. |
EDTECH 502: WebQuest Project |
Using Candidates implement appropriate educational technologies and processes based on appropriate content pedagogy. |
EDTECH 532: Simulation Games in Education EDTECH 543: Using social media in my teaching through project research. |
Assessing/Evaluating Candidates demonstrate an inquiry process that assesses the adequacy of learning and evaluates the instruction and implementation of educational technologies and processes pogrounded in reflective practice. |
EDTECH 531: Communities of Play Reflection EDTECH 531: Blow Up The Gradebook Reflection EDTECH 531: Evaluating Narrative in Games for Educational Purposes |
Managing Candidates manage appropriate technological processes and resources to provide supportive learning communities, create flexible and diverse learning environments, and develop and demonstrate appropriate content pedagogy. |
EDTECH 543: YouTube Lesson EDTECH 597: Two Month Blogging Plan |
Ethics Candidates design and select media, technology, and processes that emphasize the diversity of our society as a multicultural community. |
EDTECH 501: Digital Divide and Digital Inequality EDTECH 597: Using Technology To Create A Dynamic Classroom Experience |
STANDARD 3 - LEARNING ENVIRONMENTS |
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Creating Candidates create instructional design products based on learning principles and research-based best practices. |
EDTECH 503: Instructional Design Final Project EDTECH 532: Mash Up Learning Theory Project |
Using Candidates make professionally sound decisions in selecting appropriate processes and resources to provide optimal conditions for learning based on principles, theories, and effective practices. |
EDTECH 532: What is important to remember when Gamifiying Education EDTECH 532: Educational Gaming Reflection |
Assessing/Evaluating Candidates use multiple assessment strategies to collect data for informing decisions to improve instructional practice, learner outcomes, and the learning environment. |
EDTECH 503: ARCS Table EDTECH 505: Evaluation Data Sheets |
Managing Candidates establish mechanisms for maintaining the technology infrastructure to improve learning and performance. |
EDTECH 501: Technology Use Planning Overview EDTECH 501: School Evaluation Summary |
Ethics Candidates foster a learning environment in which ethics guide practice that promotes health, safety, best practice, and respect for copyright, Fair Use, and appropriate open access to resources. |
EDTECH 502: Web Accessibility EDTECH 502: Copyright Project |
Diversity of
Learners Candidates foster a learning community that empowers learners with diverse backgrounds, characteristics, and abilities. |
EDTECH 532: Gaming Info graphic Reflection |
STANDARD 4 - PROFESSIONAL KNOWLEDGE AND SKILLS |
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Collaborative Practice Candidates collaborate with their peers and subject matter experts to analyze learners, develop and design instruction, and evaluate its impact on learners. |
EDTECH 543: Real Time and Live Virtual Professional Development EDTECH 531: Jamestown versus Roanoke Minecraft Reflection |
Leadership Candidates lead their peers in designing and implementing technology-supported learning. |
EDTECH 532: Final Project, Game-On Lesson Plans EDTECH 597: Blog List: Bringing Teachers Apps Instead of Apples |
Reflection on Practice Candidates analyze and interpret data and artifacts and reflect on the effectiveness of the design, development and implementation of technology-supported instruction and learning to enhance their professional growth. |
EDTECH 505: Media Review EDTECH 532: Created Game For Economics Class Reflection EDTECH 543: Course Reflection |
Assessing/Evaluating Candidates design and implement assessment and evaluation plans that align with learning goals and instructional activities. |
EDTECH 505: Final Project EDTECH 543: Real Time and Virtual Professional Development |
Ethics Candidates demonstrate ethical behavior within the applicable cultural context during all aspects of their work and with respect for the diversity of learners in each setting. |
EDTECH 502: Web Accessibility EDTECH 501: Digital Divide and Digital EDTECH 597: Using Technology To Create A Dynamic Classroom Experience EDTECH 502: Netiquette Project EDTECH 543: Develop a Positive Digital Footprint |
STANDARD 5 - RESEARCH |
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Theoretical Foundations Candidates demonstrate foundational knowledge of the contribution of research to the past and current theory of educational communications and technology. |
EDTECH 504: Learning Theory Paper EDTECH 532: Mash Up Learning Theory Project EDTECH 503: Reading Quiz EDTECH 504: Research Paper |
Method Candidates apply research methodologies to solve problems and enhance practice. |
EDTECH 532: The Seduction of Video Games EDTECH 597: Blogging as a Pedagogic Practice |
Assessing/Evaluating Candidates apply formal inquiry strategies in assessing and evaluating processes and resources for learning and performance. |
EDTECH 532: The Productive Struggles in Defining Play |
Ethics Candidates conduct research and practice using accepted professional and institutional guidelines and procedures. |
EDTECH 543: Social Media Policy Project EDTECH 504: Annotated Bibliography: Video Games as Educational Tools \ EDTECH 501: Elements of Education Technology EDTECH 543: Develop a Positive Digital Footprint |
AECT Standards and Artifacts
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